Transition
Last updated
Last updated
The Transitions system is responsible for managing transition effects in the Candy Merge game. This includes handling the visual transition effects using easing functions and managing the UI elements involved in the transitions. The system ensures smooth transitions between different game states or scenes.
Handles transition effects using easing functions. This class is a singleton that manages the transition effects, including playing the transition, starting the transition in and out effects, and initializing the transition component.
Key Responsibilities:
Playing Transition Effect: Plays the transition effect using the specified easing function and offset value.
Starting Transition In Effect: Starts the transition in effect, optionally invoking an action after the transition completes.
Starting Transition Out Effect: Starts the transition out effect, invoking an action after the transition completes.
Initializing Transition Component: Initializes the transition component, setting up the UI image and material properties.
Playing a Transition Effect: The Transition class provides a method to play the transition effect, which can be used to create smooth visual transitions between different game states or scenes.
Starting Transition In Effect: The Transition class provides a method to start the transition in effect, which can be used to transition into a new game state or scene.
Starting Transition Out Effect: The Transition class provides a method to start the transition out effect, which can be used to transition out of the current game state or scene.
By using the Transitions system, you can manage the visual transition effects in the Candy Merge game, ensuring smooth and visually appealing transitions between different game states or scenes.