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Candy Merge
  • Welcome
  • Getting Started
    • Quickstart
    • ‼️Installation Guide
  • Settings & Configuration
    • Runtime Settings
    • Editor Settings
    • Game Settings
    • Camera Settings
    • Candy Settings
    • Player Settings
  • SYSTEMS
    • Candies
    • Game Over
    • Level
    • Managers
    • Menu
    • Pause
    • Save
    • Transition
    • UI Components
    • User
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  • Render Pipeline
  • Packages & dependencies
  • Installation
  1. Getting Started

Installation Guide

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Last updated 2 months ago

Render Pipeline

Built-in & URP render pipelines are supported. And versions Unity 2022 or later where Unity 6 is recommended.

Packages & dependencies

The packages listed here are required. Make sure they are installed and updated to the latest version. You install them via the Package Manager.

  1. TextMeshPro

  2. New Input System

  3. Shader Graph

Installation

It is recommended that you create a new project before importing the package — but it should work either way if you are careful.

  1. Import the Package via the Unity Package Manager. This will prompt you to either Switch Project or Import it directly. Unity explains the difference but as a rule of thumb — if you are working with a freshly created project, you can simply Import it.

  2. IMPORTANT: Go to Edit/Project Settings/Player and change Active Input Handling* to Input System Package (New). If you cannot find the setting, try searching for it in the search bar or locate it under the Other Settings dropdown.

  3. IMPORTANT: Go to File/Build Settings and add the four scenes found in Candy Merge/Scenes in the following order (MUST BE IN THIS ORDER): 0 MENU 1 LEVEL 2 INTERFACE 3 LOADING

  4. If you are not using Unity 6 or the physics feels off — make sure to go to Candy Merge/Systems/Candies/Prefabs and select Candy prefab. Make sure that its Rigidbody2D has its Angular Damping or Angular Drag (depending on Unity version) to 15 (or your own preference).

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