Pause
Last updated
Last updated
The Pause system is responsible for managing the pause menu functionality in the Candy Merge game. This includes handling the options menu within the pause menu and various UI interactions. The system ensures that the pause menu is displayed correctly and interacts with other game elements as intended.
Manages the UI for the pause menu. This class handles the main pause menu functionality, including showing the pause menu and loading the main menu scene.
Key Responsibilities:
Showing Pause Menu: Provides methods to show the pause menu.
Loading Main Menu Scene: Loads the main menu scene when the player chooses to return to the main menu.
Manages the options UI within the pause menu. This class handles the display and interaction of the options menu, including updating audio settings.
Key Responsibilities:
Managing Options Menu: Controls the display and interaction of the options menu within the pause menu.
Updating Audio Sliders: Refreshes the audio sliders to reflect the current audio settings.
By using the Pause system, you can manage the various aspects of the Candy Merge game's pause menu, such as the main pause menu and options menu, providing a comprehensive and engaging user interface for players during gameplay pauses.
Displaying the Pause Menu: The class handles the display of the pause menu, ensuring that the game is paused and the pause menu is shown correctly.
Returning to Main Menu: The class provides functionality to load the main menu scene, allowing the player to exit the current game and return to the main menu.
Displaying the Options Menu: The class handles the display of the options menu within the pause menu, ensuring that the options are shown correctly and the audio sliders are updated.
Updating Audio Settings: When the options menu is shown, the class updates the audio sliders to match the current audio settings, ensuring that any changes made by the player are accurately reflected.