Objects
Objects are a way to store a list of essential and universally used objects that can be easily fetched from any script.
Last updated
Objects are a way to store a list of essential and universally used objects that can be easily fetched from any script.
Last updated
To store a object you must first create the Objects
scriptable object. First, you must create a Resources
folder. Inside the folder, you can now right-click and select Create/Essentials/Objects/Objects
.
If you are creating your own Objects
like above, you must remove the Objects
in the Objects/Demo/Resources/Objects
or you can just use the same one as the demo.
There must always be exactly one Objects
object in the project.
To add a mapping to the Objects
object; you select the Objects
and add a new entry under the Mappings
property. Here you can set a Reference
string that should be used when querying the object.
You can also add multiple objects per Reference
that each has a weighted value to weighted randomize (higher weight = higher chance to be selected) what object is returned. This can be done in the Weighted Mappings
property in the same way as the normal Mappings.
To then fetch the object in a script you do the following: