Object Spawner
Object Spawner is a tool that lets you spawn objects in a area. This tool can be used creating environments, scattering props or anything else you can imagine.
Last updated
Object Spawner is a tool that lets you spawn objects in a area. This tool can be used creating environments, scattering props or anything else you can imagine.
Last updated
To get started using Object Spawner Tool we need to create a holder for our particles.
Create a GameObject
in the hierarchy.
Attach the Object Spawner Tool
script as a new component.
All properties has tooltips if you hover over them in the inspector that tells you what they do.
This handles when the objects we paint should update and recalculate everything. It is very important you understand when you can use each of the Update Modes to avoid any freezing when painting later on
The painter tool never lags or freezes the game, only in the editor when modifying it.
The objects that are spawned are divided into different layers. Each layer has its own objects to spawn which can be set in the inspector window.
You can for example have one layer for rocks, another for cliffs, another for vegetation and you'll be able to spawn all layers at once.
Follows is an example workflow of spawning prefabs in an area using the tool.