Quickstart

First steps; installation
Most importantly, we need to setup our project correctly. Usually, this is very simple, but in some cases issues may occur. In the next tab, we will explain how to setup the project step-by-step.
Adding your first grass
The grass is simply a shader which lets you control all the settings with a simple material. The package come with some materials already set-up. You can find these under Discover Stylized Grass/URP/Assets/Materials
To create your own material you can simply select Discover/Stylized Grass as the shader in a new material.

The grass is simply a model where you apply the material to. This means that you can place it however you like. Recommended is to add the Grass prefab as a detail mesh in your terrain. You can find an example of this in the included demo scene.
To make an object interact with the grass, refer to the Interaction documentation here
To get wind, draft and breeze set-up properly, refer to the Wind Control documentation here.
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